' Tiles 128-: Water, Sand, Edge, Reeds, Rock, BlastOn, SlimeOn, Shore
data TilePat bytes
  $00,$60,$90,$00,$0C,$12,$00,$00,$20,$02,$88,$00,$11,$40,$04,$80
  $C0,$E0,$C0,$80,$C0,$E0,$C0,$80,$88,$89,$A9,$AD,$EF,$FF,$FF,$FF
  $00,$3C,$7E,$FF,$FF,$7E,$00,$00,$00,$00,$30,$78,$30,$00,$00,$00
  $00,$38,$7C,$AC,$FC,$A8,$00,$00,$FF,$B7,$FF,$22,$88,$00,$11,$40
end data
data TileCol bytes
  $54,$54,$54,$54,$54,$54,$54,$54,$AB,$AB,$AB,$AB,$AB,$AB,$AB,$AB
  $B4,$B4,$B4,$B4,$B4,$B4,$B4,$B4,$34,$34,$24,$24,$C4,$C4,$CB,$CB
  $E4,$F4,$E4,$E4,$E4,$E4,$74,$74,$B1,$B1,$B1,$B1,$B1,$B1,$B1,$B1
  $31,$31,$31,$31,$31,$31,$31,$31,$B1,$AB,$BA,$AB,$AB,$AB,$AB,$AB
end data
data WaterA bytes = $00, $60, $90, $00, $0C, $12, $00, $00
data WaterB bytes = $00, $18, $24, $00, $03, $04, $80, $00
' Sprites: Jacque, Jacque2, Slime, Slime2, Shot, Splash, Melt
data SpritePat bytes
  $00,$3F,$30,$3F,$0F,$FF,$3F,$0F,$3F,$3F,$C0,$C0,$C0,$C0,$00,$00
  $00,$C0,$C0,$C0,$0F,$FC,$C0,$00,$C0,$C0,$30,$30,$30,$30,$00,$00
  $00,$3F,$30,$3F,$0F,$FF,$3F,$0F,$3F,$3F,$30,$30,$30,$30,$00,$00
  $00,$C0,$C0,$C0,$0F,$FC,$C0,$00,$C0,$C0,$C0,$C0,$C0,$C0,$00,$00
  $00,$00,$00,$0F,$3F,$F0,$FF,$F0,$00,$FC,$3F,$0F,$00,$00,$00,$00
  $00,$00,$00,$FC,$FF,$FF,$FF,$FF,$FF,$FF,$FC,$F0,$00,$00,$00,$00
  $00,$00,$00,$0F,$3F,$FF,$FF,$FF,$FF,$FF,$3F,$0F,$00,$00,$00,$00
  $00,$00,$00,$FC,$FF,$0F,$FF,$0F,$00,$3F,$FC,$F0,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$F8,$00,$00,$00,$00,$00,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$10,$89,$53,$3B,$FF,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$90,$22,$4A,$DC,$FF,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00,$12,$3D,$7F,$FF,$00,$00,$00,$00
  $00,$00,$00,$00,$00,$00,$00,$00,$10,$38,$EC,$FF,$00,$00,$00,$00
end data
